
Evergreen Games Collective (EGC)
A Registered Student Organization focused on Tabletop Gaming
LEARN GAMES. PLAY GAMES. MAKE GAMES.Here at the Evergreen Games Collective (EGC) our aim is to bring together our collective love and interest of tabletop gaming to the community of The Evergreen State College. Whether you have a budding or long-term interest in designing, playing, or just being a part of the community, we look forward to having you join us!If you're looking to make new friends in the gaming space, give and get feedback and perspectives from fellow game designer peers, or may even be designing a game and need playtesters yourself—our aim is to give a welcoming and safe space to share in this collective love and enjoyment of tabletop gaming and its craft.

CURRENT ONGOING ACTIVITIES
Roll for Change Podcast
A podcast exploring themes of climate change and climate justice through play.
Open Playtest Sessions
EGC is partnered with the Climate Center to host a weekly space for playtesting new/developing games.
PAST EVENTS
Fall '26 Game Design Jam
An event aimed at game designers to meet other game designers and make games. Learn Games. Play Games. Make Games.
Climate Justice Game Jam
Spring '26. A Climate Justice themed Game Jam was held to learn about game design and its use as a tool for education and social change.
Legislative Game Night
An annual game night event hosted by Secretary Hobbs. These events allow legislators to learn about the positive economic impact of Washington's video game and tabletop industries.
Community Partners & Sponsors
We want to say a major thank you to all those who have and/or continue to support our work! Your contributions mean more than you know.If you would like to collaborate or support us in anyway, please reach out.

Clean Energy Committee
(Financial Sponsors)

Heart of the Deernicorn
(Studio Space, Consulting, Training, and Promotion)

The Mystic Game Shop
(Fantastic Source of Games, Networking, and Events)

Gabi's Olympic Cards & Comics
(Community Support, Advertising)

Evergreen's Media Loan and Staff
(Consulting, Equipment, Training)
Roll for Change
We are so happy that you’re here!Roll for Change is a podcast created by the combined efforts of The Evergreen State College Climate Justice and Game Design departments. By exploring themes of climate change and climate justice through play, we can learn more about the world around us, raise awareness to rising problems, and promote social change.Each episode of the podcast focuses on a different card, board, or tabletop roleplaying game loosely themed around climate justice or solarpunk. Cast members learn the game, play through it, then discuss its themes. Discussions entail casual and constructive conversation on the effectiveness of the game’s message, the types of climate issues it addresses, and how the mechanics of the game impact its messages.And a major thank you to our community partners and sponsors! Please be sure to check them out!"…Let’s make change together, one roll at a time!"
Roll for Change
You can find episodes on your preferred streaming platform!

02 | “Spirit Island” (Pilot)Description: (To be Added!)Keyword Tags: #BoardGame, #IndigenousJustice, #Decolonization, #Strategy, #TeamworkSupplemental Documents:
Roll for Change: The Cast
The Roll for Change cast and production consist of Evergreen faculty, staff, students, and alumni, all involved with climate justice and/or game design education initiatives on campus.
Roll for Change: Advisors

Michael Joseph: Assistant Director of Sustainability, Cast, Research, and Facilitator
(he/they)First connecting with Evergreen in 2013, Michael has since worked to connect students, faculty, and community partners through sustainability projects that blend creativity, education, and real-world impact. With a passion for Solarpunk (a meliorism movement that imagines hopeful, sustainable futures rooted in equity and community resilience) Michael integrates this ethos into everything from campus initiatives to game-based learning.Michael enjoys creative problem-solving and exploring how games can serve as tools for learning, modeling, skills-training, and collaboration. Both in the professional world and the classroom. He is currently designing curriculum and workshops that integrates solo journaling, tabletop RPGs, and educational games into K–12 learning modules and for incarcerated individuals.
Sarah “Sam” Saltiel: Game Designer, Evergreen Faculty, Cast, Research, Website Design, and Facilitator
(she/they)Sarah “Sam” Saltiel is a professor of creative writing and game design at Evergreen State College. They are a queer and femme nonbinary artist, writer, and game designer based in Olympia, WA. Across mediums, their work is relational. They position art-making as an act of community-building through interactive and collaborative pieces and practices. Sam’s teaching focuses on radical curiosity and exploration as key parts of a sustainable artistic practice.Sam is the 2025 winner of The Southeast Review’s Ned Stuckey-French Nonfiction Contest, a 2025 finalist in The Plentitudes Nonfiction Prize, a 2024 recipient of Brown University’s Robert Coover Prize for Innovative Fiction, a 2022 silver ENnie-winner for best game design supplement, and a 2019 recipient of the Metatopia Sponsorship. They are the author of two poetry chapbooks and of Passing, a Powered by the Apocalypse ashcan. More about Sam’s work can be found on their website: https://www.sarahsamsaltiel.com/

Student & Alumni Collaborators

Andrew Keillor: Student Cast, Production, and Research
(he/they)Andrew Keillor is a game designer and writer based in Olympia, Washington. A full-time student at The Evergreen State College studying creative writing, ecology, and game design, they hope to leverage their training and education to create projects that provide approachable, digestible avenues for anyone to engage with conservation, ecology, and climate justice. A lifelong lover of the outdoors, they hope to help preserve the wilder spaces of the world so everyone can experience the opportunities they have enjoyed.In his free time, Andrew enjoys playing too many tabletop roleplaying games, getting lost in the woods, and wandering the streets of Olympia at 4 AM.Andrew’s game design work (focused in their bespoke setting the Tree of Bones) can be found at irately.itch.io
Briar Rose Moffat: Student Cast
(she/her)Briar Rose Moffat (she/her) is a student at The Evergreen State College. She is from San Francisco where she was involved in a variety of positions in the education departments of the San Francisco and Oakland zoos. She has since come up to Olympia to study game design, though her passion for conservation and teaching about environmentalism is still going strong. She loves finding ways to intertwine her love of education and conservation into her game design projects in order to make the subjects feel that much more accessible and open.


Claire Sheehan: Student Cast
(they/she)Claire Sheehan (they/them/she/her) was born and raised in Seattle, and currently attends Evergreen state college. Claire has studied numerous art practices ranging from experimental animation to drama and poetry, and is now working on developing TTRPGs. Claire believes in finding meaning anywhere, and that art is the key to connecting with others and transforming our world for a better tomorrow.
Clove Eggleston: Alumni Cast
(they/them)Clove is a non-binary writer and artist from Olympia, Washington. They graduated from Evergreen in 2025, where they focused on a variety of studio arts and creative writing, but also studied social justice centered around decolonization and food systems. They have spent several years playing, home-brewing, and designing TTRPGs, and have also taken classes from Sam Saltiel on game design. They are currently in the process of creating a few different games that center queerness, mutual aid, and dismantling oppressive power structures and the exploitation of people and the environment. Most of their writing and TTRPG work is set within the fantasy genre, although it tends to lean away from the classic medieval European settings, and blends in aspects of scifi, horror, and post-apocalyptic. All of Clove’s work aims to be anti-fascist in theme, mechanics, lore, and storytelling, and is particularly critical of capitalism and colonialism.


Damon Gardea II: Student Cast, Graphic Design, Web Design
(he/him)Damon is a freelance multimedia artist based in Olympia, WA. He is currently a full-time student studying visual arts, creative writing, and game design at The Evergreen State College. Under the moniker MONOICARUS, Damon primarily works in the mediums of graphic design, digital art, video editing, and game design to create original works, unique experiences, and tell stories.Always looking for ways to blend the fantastical with the real as a medium of conversation for the self; Damon’s work in writing and game design aims to be introspective. Utilizing his own life experiences, he wishes it to be, not just relatable, but inspirational for others on their own journey.During his down time, Damon enjoys grinding away at roguelikes and RPGs, trying out new places to eat delicious food, and socializing with his peers and friends.More about Damon’s work can be found on his portfolio: https://monoicarusportfolio.carrd.co/
Emma Hamaker-Teals: Student ResearchI grew up in Washington, but left to pursue my undergraduate degree at the University of Oregon. I graduated with a degree in general social science and a minor in environmental studies. This past spring I did a study abroad in New Zealand and was able to learn firsthand about some of their indigenous environmental conservation methods. This, along with my academic work, got me interested in our environment and the different ways that we can lessen human impact on our earth.


Gwendolyn: Student Research, Editing
(they/them)I grew up in Oklahoma near Oklahoma State University but moved up to Olympia in 2016. I received my Bachelor of Science from Evergreen in 2023, focusing on integrated biology and chemistry. My degree was interdisciplinary, with course work in organic chemistry, microbiology, molecular biology, and more. After that, I started to work with the Puget Sound Estuarium on various restoration, outreach, and K-12 education programs. Now in the Master of Environmental Studies program and fellowship through CCAS, I am excited to expand on my background in small organisms and apply it to big problems! Some areas of interest right now include ocean acidification, eutrophication, and estuary restoration.
Miranda Cagle: Alumni Cast, Production, Website Design
(she/they)Miranda Cagle (she/they), also known as The Exhausted Duck in online spaces, is a queer artist from Shelton, Washington, who has recently found her passion for art making. Currently, Miranda is a full time student at The Evergreen State College. Her primary study in school has been visual art with an emphasis on character design, graphic design, printmaking, and game design.Miranda is a first generation college student, and will be the first in their family to earn a college degree, and they are incredibly proud of their ability to keep with this hard thing and see it through to the bitter end.Miranda has been told that her sense of humor is dry and British. She takes this in stride, and does not intend on slowing down anytime soon. In her free time, she plays a lot of life simulator videogames, takes naps, collects dolls, and hangs out with her anxious cat Bubbles.Miranda looks forward to going out into the world and finding designers that need characters for their games, or concept art, or creatures. They hope to bring a bright spot in the workplace, and some damn fun artwork too.


Reese Hall: Student Cast
(she/they)Reese is a multimedia artist and writer based out of Seattle, WA, while currently a full-time student studying visual arts, creative writing and game design at The Evergreen State College in Olympia. Primarily found under the moniker PandorasBox0001, Reese works with as many different media as they can get their hands on in the art world, and dabbles in writing projects with a focus on having fun with the experience and not stressing over product.They look forward to working with like-minded creative people in the game world, art world and beyond and hope to eventually impress people and leave a lasting impression with their work.During their time not working on their many creative projects, Reese enjoys reading as much as possible, video games and RPG’s of the table top variety, and chatting with people at their hobbies.
Zoey Reeves: Student Cast
(she/they)Hello, I am Zoey a Junior at The Evergreen State College’s undergraduate program. I have moved around quite a bit but mostly lived in Washington, I have been playing games for as long as I have had conscious thought, I am a second generation nerd, meaning all of my nerdy passions have been allowed to cultivate from quite a young age. I am trans and that has been heavily influenced by games, I really enjoy exploring the self and how our mind is altered when we put ourselves into the shoes of a character. I think there are very few board games where a bit of embodying your character is a bad thing. I am currently working on a post apocalyptic game about the things that get left behind. I hope to provide some knowledge in ttrpgs and my skill at good characters to make every session moment spent on and off the table more impactful.

OPEN PLAYTESTING SESSIONS
Every Friday the Evergreen Game-Design Collective (EGC) will be partnering with the Climate Center to host a weekly space for playtesting new/developing games.Join us in testing brand new student and staff created games, playing and studying published games on particular topics, or try out some example Solo-Journaling TTRPGs.Each week we'll have a mix of hosted and pick-up games available.
Dropping in is fine anytime!Check out this link if you'd like to see a list of some of the scheduled games.
Contact [email protected] to talk about hosting your own game or join the Discord Community Playtesting Channel!
| Location | Dates | Times |
|---|---|---|
| SEM 2 E-2107 & E-2109 | Friday October 30th | 12PM - 3PM |
| SEM 2 E-2107 & E-2109 | Friday November 6th | 11AM - 3PM |
| SEM 2 E-2107 & E-2109 | Friday November 13th | 11AM - 3PM |
| SEM 2 E-2107 & E-2109 | Friday November 20th | 11AM - 3PM |
| SEM 2 E-2107 & E-2109 | Friday November 27th | 11AM - 3PM |
| SEM 2 E-2107 & E-2109 | Friday December 4th | 11AM - 3PM |
| SEM 2 E-2107 & E-2109 | Friday December 11th | 11AM - 3PM |
PAST EVENTS
Fall '26 Game Design Jam
Climate Justice Game Jam
Legislative Game Night
Games We're Working On

Dystopia Untold
The world ended oh so long ago, the end of the world was joined with many who survived? How? Who knows, that was quite a long time ago. The world is a wasteland, what remains? Well I guess that is for you to decide, Dystopia Untold is a sandbox post apocalypse tabletop roleplaying game with an emphasis on the world from before. Your group whatever you wish to call yourselves all have an artifact that has survived this far into the apocalypse, whether it be from your family passed down or something you found buried in the desert it pulses with energy that only gets stronger the more you understand the world before.As said before Dystopia Untold is a sandbox TTRPG but what does that mean truly? The game, whose inspiration comes from games like Fallout, Skyrim, and Metro Exodus. You’ll notice these are all videogames, in true Video Game fashion we don’t have classes, we instead have 8 skill trees, with a maximum of all skills from those and the ones from your species allow you to reach a maximum level of 99! Players get to build the remains of this world together with the GM, in addition to that theyinsert name
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MEMENTO MORI
“Six months ago in the desolate wastes of Terrascape’s westward territories, a tower ascended heavensward. Its off-putting architecture seemed to originate from a place out of time itself—or at least a place unknown to our country. Under Bellona Cydonyasteria’s leadership, her heroes entered the tower on the day of its emergence. The moment they disappeared from sight into its dark depths, the spire collapsed in on itself like a dying celestial body. In its absence remained The Deep Dark: an endless chasm plunging into the heart of our star. From this gaping maw came The Grey: a colorless miasma. It seeped forth, stripping the world of its color, trapping the surrounding countryside in timeless suspension. Terrascape’s best scientists worked tirelessly for three months to develop the Memoria Turnwheel: a device that granted a protective veil, keeping its wielders safe from the haze. With the new innovation, expeditions were authorized into this strange new underworld.”MEMENTO MORI is a dungeon crawling TTRPG in which players harness the memories of past heroes, adventurers, and sinners in the form of interchangeable classes while cooperatively working together to explore an inverse tower that descends into the heart of their star. As a result of their ventures, players will help build Babel’s Landing; a hub of operations where Terrarians stand united against the end times. As the hub develops, players can expect new opportunities for quests and to better outfit themselves for expeditions so that they may descend further and further into their world’s depths.Damon Gardea / MONOICARUS
Damon is a freelance multimedia artist based in Olympia, WA. He is currently a full-time student studying visual arts, creative writing, and game design at The Evergreen State College. Under the moniker MONOICARUS, he primarily works in the mediums of graphic design, digital art, video editing, and game design to create original works, unique experiences, and tell stories. Damon’s work in writing and game design aims to be introspective, always looking for ways to blend the fantastical with the real as a medium for self-reflection. Utilizing his own life experiences, he hopes his work will not just be relatable, but inspirational for others on their own journey. During his downtime, Damon enjoys grinding away at roguelikes and RPGs, trying out new places to eat, and socializing with his peers and friends.


Aminals: Welcome to the Grove
Aminals: Welcome to The Grove is a cooperative game of community building and restoring habitats inspired by games such as Stardew Valley: The Board Game, Flamecraft, and ROOT: A Game of Woodland Might and Right. In it you will work together to collect and manage resources, befriend local community members, and help The Grove and its surrounding locales recover and rebuild after being devastated by a natural disaster. You’ll need to travel between various locales, deliver goods, remove debris, pave paths, and give gifts to the friendly locals while dealing with various weather effects. The Grove is depending on YOU! If you succeed, The Grove will thrive and you will have helped the locals recover from the devastation. Should you fail, The Grove may be a lost cause and will be abandoned by the Aminals in search of a new, better home.Design by Damon Gardea / MONOICARUSArt by Reese Hall / PandorasBox0001
Reese is a multimedia artist and writer based out of Seattle, WA, while currently a full-time student studying visual arts, creative writing and game design at The Evergreen State College in Olympia. Primarily found under the moniker PandorasBox0001, Reese works with as many different media as they can get their hands on in the art world, and dabbles in writing projects with a focus on having fun with the experience and not stressing over product.They look forward to working with like-minded creative people in the game world, art world and beyond and hope to eventually impress people and leave a lasting impression with their work.During their time not working on their many creative projects, Reese enjoys reading as much as possible, video games and RPG’s of the table top variety, and chatting with people at their hobbies.


21 Days
In the vast void of spacetime, a singular entity called The Astral Overseer resides alone. In their infinite boredom, The Astral Overseer used the endless spacetime to create gods of this empty cosmos and instructed them to create their own spaces in the endless void. The catch? These new gods must collaborate to decide the fate of this world, bartering, scheming, and forming allyships with each other to further their own goals. One player takes on the role of The Astral Overseer–the facilitator of this game–while the other players are gods, collaboratively creating and destroying a world in 21 days.21 Days follows a three-act structure where players act as gods taking turns adding or subtracting from the world they are all collaborating on. Each act has its own theme: Creation, Mortality, and Destruction, and within each act is seven days of themes centered around its respective act. Players start by entering Daily Council, facilitated by the Astral Overseer (AO), where they can discuss their plans for the day. The AO then declares the day's theme, and using the tarot deck that runs the actions of the game, draws a Major Arcana card that guides the players through the Worldbuilding section of play. Players will worldbuild by drawing contesting Minor Arcana cards against the AO, and continue in this way until the final day, the Day of Reckoning, where the world’s future is predicted and a vote decides whether or not the world will stay or go.Miranda Cagle / The Exhausted Duck
Miranda Cagle (she/they), also known as The Exhausted Duck in online spaces, is a queer artist from Shelton, Washington, who has recently found her passion for art making through character and game design. Currently, Miranda is a full time student at The Evergreen State College. Her primary study in school has been visual art with an emphasis on character design, graphic design, printmaking, and game design, and has recently worked on a game titled 21 Days.
Miranda’s tabletop roleplaying game, 21 Days, takes players through godhood by making them work together to create a world from scratch, in only 21 days. Players must roleplay, make creative decisions, and tap into their inner dramatic selves as they deal with problems that arise from their creations while they continue to build.In her art, Miranda explores the social nuances of humanity, power, and those subjected to power. She aims to tackle the mechanisms behind humanity and power by returning to art making that emphasizes the joy of creation over the creation of a product. In her free time, she plays a lot of life simulator videogames, takes naps, collects dolls, and hangs out with her anxious cat Bubbles.
Miranda looks forward to going out into the world and finding designers that need characters for their games, or concept art, or creatures. They hope to bring a bright spot in the workplace, and some damn fun artwork too. You can find Miranda’s work on Instagram under @theexhaustedduckdraws, or find their portfolio of work at theexhaustedduck.myportfolio.com.


Soltopia & Eco-Faeries TTRPG
Soltopia is a hopeful post-apocalyptic world-building and role-playing, set in a sci-fi solarpunk PNW changed by the effects of climate change. Intended to expose players to nature-based and alternative regenerative systems, while building real-life key skills for collective climate action in our current world. Eco-Faeries is a custom setting using the Amazing Tales and Hero Kids RPG systems to introduce concepts of traditional ecological knowledge (TEK) and community action. While also inspiring curiosity of the natural world and explaining climate change in a safe environment for youth and families.Cover Art Credit: "The Awakening" by Dustin Jacobus, 29 April 2025.Michael Joseph
Michael Roy Joseph (he/they, MPA ‘25) is a new game designer of Afro-Caribbean descent exploring the intersectionality of games, education, and climate justice in hopes of collectively-building knowledge of both real-life solutions and skills for real-world impacts. To learn more of his work and projects visit (finished website link).
CONTACT
Looking to get ahold of us? Feel free to shoot us an email, come to one of our meetings, or reach out and contact one of our coordinators.
| Role | Standing | Name | |
|---|---|---|---|
| RSO | N/A | Evergreen Games Collective | [email protected] |
| RSO Coordinator | Student | Andrew Keillor | |
| RSO Coordinator | Student | Zoey Reeves | |
| Leadership Team | Student | Claire Sheehan | |
| Leadership Team | Student | Cass Wilkie | |
| Leadership Team | Student | Damon Gardea | [email protected] |
| Leadership Team | Student | Briar Rose | |
| Leadership Team | Student | Matilda Freeman | |
| Leadership Team | Alum | Miranda Cagle | [email protected] |
| Leadership Advisor | Faculty | Sam Saltiel | [email protected] |
| Leadership Advisor | Faculty | Michael Joseph | [email protected] |




















































